Abdelrahman
Yasser
Technical Director & World Builder
My craft is defined by a relentless pursuit of high-fidelity realism. I do not merely execute tasks; I architect immersive, cinematic environments. From the initial AI-driven concept phase to the intricate details of modeling, complex texturing, and final cinematic lighting, I command the entire pipeline. Every polygon sculpted and every material synthesized is a calculated step toward visual perfection.
Technical Toolkit
Maya · Blender · ZBrush · Houdini · Unreal Engine 5
Substance Suite · Marvelous Designer · Gaea · Rizom UV
Nuke · Photoshop · After Effects · Premiere
Substance Suite · Marvelous Designer · Gaea · Rizom UV
Nuke · Photoshop · After Effects · Premiere
Certifications
[ Substance ] — UPskill / EMPC
[ Substance · Unreal Engine · ZBrush ] — UPskill / EMPC
[ FX using Houdini — Natural & Fantasy Phenomena ] — UPskill / EMPC
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